Limitations#
This is the first official release of nvblox_torch, and therefore
some features are still under development.
Reconstruction quality:
nvbloxis dependent on the quality of the input data. Poor depth maps will result in a poor reconstruction.Compute performance: The
nvbloxcore library and ROS wrapper have been optimized for performance over several years.nvblox_torchis intended to provide an easy to use interface and hasn’t been optimized to the same degree (although we’ve taken care to provide zero-copy interfaces).Memory usage: The memory consumed by
nvbloxscales with the volume of mapped space, and cubicly with increasing resolution. The library will happily run out of of memory and crash if you map a larger volume/higher resolution than you have GPU memory for.Memory usage in deep feature reconstruction: Our Deep Feature Reconstruction is particularly memory intensive, exacerbating the issues above.This is a fundamental limitation of storing long channel length features in 3D voxels.
Mapping with dynamic scene elements: The
nvbloxcore library and our ROS wrapper supports mapping in the presence of moving elements in the scene. See for example in isaac_ros_nvblox people segmentation example or isaac_ros_nvblox segmentation-free example This is not yet supported innvblox_torch.Incremental visualization: The
nvbloxcore library and our ROS wrapper supports incremental visualization, that is: only streaming parts of the visualization, for example the mesh, to the visualization pipeline. This is not yet supported innvblox_torch.
If you need a feature for your project, please leave a feature request on
github issues.
We are very interested in external contributions.
If you add a missing feature to nvblox_torch, please consider contributing
your code back to the project.