Reconstruction
interaction from monocular video?
One RGB camera, third person, no rigs, no depth — the setting that scales to internet video and low-cost capture. From a single clip, teams recover the full 4D scene: human body, object pose, and geometry, in metric scale and a consistent world frame. This track identifies the frontier of monocular HOI reconstruction, allowing practitioners to calibrate future stages to the errors expected when applied at scale.
Data. Our third-person RGB video dataset with held-out ground truth. This dataset includes challenging scenarios such as heavy occlusion, bimanual coordination, and long horizons.
Submissions. Teams will submit reconstruction results for the test split using the eval_reconstruction.py script to produce the artifact for submission.
Evaluation. Results will be evaluated on 2 axes against a multi-view reconstruction (MV) baseline, representing an upper bound.
- Axis 1, Accuracy: chamfer distance to MV human mesh, chamfer distance to MV object mesh
- Axis 2, Physical Plausibility: acceleration error of joints compared to MV, acceleration error of object compared to MV, contact penetration compared to MV
Each axis is weighted equally when awarding points.